As we’ve seen so far in this series it is beyond easy to debunk the Video Games vs. Women argument we’ve been dealing with for the past 4 years.
“But Alex, #GamerGate has only lasted 2…” I’m starting from Sarkeesian opening her KickStarter.…
Breaking the Narrative Episode 5: 2006-2012, Before the Dark Days Came
As I am starting to write this latest episode #ShuffleGate has become a thing. Zoe Quinn high on her own arrogant egotism and unable to realize that she is nothing more than a shallow Nixon allegory whines at Nintendo. A company who had reached their last peak in this era.…
The free marketplace of grievances
Hello, I am a latino cis gay neuroatypical middle-class 24-year-old man. When you hear someone present themselves in this way, what comes to your mind? Pretentious liberal cunt comes to mine, maybe your answer is SJW, feminist, ideologue. What I find interesting is what doesn’t come into our minds, which is what they want, they want you to assess their value, so they’re presenting their assets...
Breaking the Narrative Episode 6: 2012 to Present, What Have We Stepped In? It Reeks.
Now we’ve come to where we are now: This era of gaming which started with the Wii U, and the mere proposition of Anita Sarkeesian’s original campaign. The rumblings that would lead to the Quinnspiracy and #GamerGate proper were already visible.…
Do We Need #HeterosexualPrideDay?
In a word: No. We don’t need it.
No straight person asked for this day. Our lives are not enhanced by this day, and we see it for what it truly was meant to do: Piss off the Progressive Left. And yet, perhaps there is some value to this day as to why we should keep it.…
Breaking the Narrative Episode 4: Virtuous or Virtue Signaling?
Due to the recent circumstances with the Orlando/Marteen shooting and all the usual idiots coming out of the woodwork as mentioned in Honey Badger Radio 59. I figure now would be the best time for this particular subject of virtue versus virtue signaling.…
Where have all the Yes-men gone?
by Fred Sykes
Back in 1981 I was working for a small advertising agency. I didn’t work there long (longtime jobs are rare in advertising), but I do remember the boss well. He was a dapper, carefully-coiffed, GQ sort of man. He definitely looked the part of an advertising exec. …
Video Games as Mythology
By Peter Thompson
Mythology is a collection of images and stories, more technically described as, “an organization of symbolic images and narratives metaphorical of the possibility of human experience and fulfillment in a given culture at a given time.”…
Breaking the Narrative Episode 3: 1999-2006, Entering the “Silver Age of Gaming”
Recap time, so far we’ve gone through the equivalent of the Golden Age of comics within video games. Now for the Silver Age equivalent. This is the era which led to what could be considered the current status quo for gaming. This time around we have four systems to touch on.…
Breaking the Narrative Episode 2: 1995-1999 The End of the Bit Wars
Last time we started with basic gaming history with the first four generations. We covered them so quickly because it took that long to develop the basics. From this point forward we’ll be going by generation. As such, we need to define exactly what a generation is.…
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